Well, that sort of game is called MMORPG in main stream. is it actually
not is debatable question.
Actually, I made a mistake earlier. I thought you had said SoundRTS
instead of SoundMUD. SoundMUD is called a MMORPG, and once I remembered
SoundMUD was loosely based on Diablo I understood what you were talking
It will be a first-person, because i think that this view enables more
the game atmosphere. The players can explore the world and interract
with each other.
I think you can imagine a lot of features that would be available in
such a game.
Yes, I can easily imagine why you would want to go for an FPS style
format. The main one being more realistic. Instead of throwing attack
rolls you would actually have to engage in combat in real time. That
means you would have to press one key to attack and another to use your
weapon to block etc. There is a lot of interesting possabilities right
I selected c++ as the development language
both for client and server. I plan to use lua or python for writing quests.
I don't have an issue with C++, but I hate Python with a passsion. I
like strongly typed languages with plenty of braces, brackets, etc like
C++. Python is a massive turn off for me because it doesn't conform to a
Anyway, I know this is your game, and you can use what you want. I just
wanted to say if I did decide to work with you this would be a technical
point we would likely disagree on.
For client, i have resourcing, modern 3d sound system with lot of
features (based on
FMODEX), my own input action mapping (SDL), tts module (for now only
sapi5 on windows.
Are you planning on selling this game? If you are don't forget FMODEX
has to be properly licensed for commercial projects. Of course, if you
are planning on a free game then you can use it for free. That's one of
the reasons I haven't included FMODEX in any of my games yet. The cost
is simply too high to put into a commercial game engine.
One API I am seriously looking at for the next generation cross platform
version of Genesis 3D is OpenAL. So far it looks like a fairly decent
audio API. Although, the Linux port hasn't been updated in quite some time.
However, i incline to historical world or mythology (perhaps russian?)
Makes sense seeing as you are from that part of the world. Since I am
not exactly well versed in Russian history and mythology I can't be of
any help there.
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