That's a good point. As I mentioned earlier on this or the USA Games
list it is all about what you are use too playing. I tend to get into
FPS action games both mainstream and accessible. So side-scrollers like
MOTA is what I view as pretty simplistic and easy comparatively
speaking. A blind gamer who has never played the games I've played have
nothing to really compare it too, and think this is really hard.
However, the reality is there are games in the mainstream markets 10
times harder than this.
Raul A. Gallegos wrote:
Hello. The text adventure game I wrote has many sign posts which are
obvious to some and still present a challenge to others. A person who
reviewed the game said that if I had any faults was that I tried too
hard to make it easy for the player. yet my beta testers felt that the
game gave the player enough choice as to how much hand holding should
be done. I guess what it comes down to is that experienced text
adventure players will find the way I did my game easy while newbies
will find it more difficult so won't mind the sign-post type of style
I did the game in.
In many ways, I see MOTA in a similar way. Those who are familiar with
this style of game play will find it easier to play, or at least, not
difficult for very long, while those who are not used to it, or have
struggled with this kind of game play will say this is still too hard
and will want more hand-outs.
Take Shades of Doom for example, when I first started playing it, I
immediately did the you think you've had it hard so far difficulty. I
learned the game on this level so that I could appreciate the
challenges. Now I'm at the point where I play on it's a good day to
die all the time because I'm used to it. Lone Wolf was another one
which I didn't care for at first, but that was only because I didn't
take the time to learn it well. Once I did, it became easy and now I
can pass just about every mission ever written for it. I even wrote
some of my own which some people have liked.
I'm just rambling now so I'll shut up, *smile*.
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