yeah I'll say going to get it when it comes out, maybe for christmas.
this game is hard but it really kicks but.
At 02:30 p.m. 1/10/2009, you wrote:
>I'm finding the challenge fun, although I haven't been home for most of the 
>day to keep working at beating it.  It's going to be fantastic when it comes 
>out with all of the levels.  It will be a challenge, which makes it have more 
>replay value.
>---
>Shepherds are the best beasts.
>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, September 30, 2009 10:04 AM
>Subject: Re: [Audyssey] MOTA.
>
>
>>Hi Johnny,
>>Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is 
>>I've played it a number of times and don't find it particularly difficult on 
>>beginner. It's harder for the developer of a game to relate, I guess, because 
>>I am what people might call a master. i know all of the secrets in and out 
>>and can take advantage of them without thinking about them. As a result it is 
>>almost impossible for me to see the game the same way you do. I often play on 
>>the expert level as that level is what I consider challenging, and what some 
>>might declare ridiculously impossible.
>>
>>
>>Johnny Tai wrote:
>>>I personally really believe that the 'beginner' experience level is just a 
>>>bit on the ridiculously tough side rofl- of course, cause I haven't even 
>>>beaten it once and I've been at it for hours.
>>>I know some call that replayability, but I think there's a fineline between 
>>>something being replayable and just pure frustration- especially when it's 
>>>so much based on luck- if you grab multiple weapons in the first few rooms, 
>>>great, if not, well, newbs like me can't even run past a centaur without 
>>>dying rofl.
>>>So isn't the whole point of a 'beginner' level about being easy on newcomers?
>>>I know this vaguely sound like wining, but I think my point is valid. When a 
>>>person has no idea what's going on and what tricks to use and where, he/she 
>>>doesn't really enjoy dying 20+ times in under a hour rofl.
>>>"No one ever kicked ass by saying I can't."
>>
>>
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>
>---
>Gamers mailing list __ Gamers@audyssey.org
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