Exactly. Couldn't have put it better myself.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Constantine" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 05, 2009 4:02 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Agreed. I personally like this feature in games. Not being able to save in
level 2 but only in level 3, and you have to go eat dinner and you have a
power outage and it was really hard to get where you are?
Just my two little cents, though, grin.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 05, 2009 4:47 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
See that's why you just don't use it. Nobody's holding a gun to your
head and saying you have to save everywhere.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Munawar Bijani" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Monday, October 05, 2009 3:34 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
I understand what you mean. I never said that a save feature isn't
necessary, I just don't agree with the saving anywhere method. I think
not having the ability to save for a while, and the frustration involved
is part of the challenge. I see the reasons people have for liking it, I
just don't like it myself
----- Original Message -----
From: "Munawar Bijani" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 10:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi,
Minusing a save feature is good for some games--however, with a lot of
other games the games are simply too long to not include a save
feature. We have to account for the player having a life outside of the
game as well. Plus, getting so far and then losing, and losing again
and again because you failed to dodge ONE missile will get a lot of
players frustrated. This is why with Three-D Velocity, for instance, a
"save anywhere" feature will be available in the story mode.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj
Al-Balagha
mailto:[email protected]
http://www.bpcprograms.com
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
but that's the whole point, isn't it? of course there's risks involved
with saving in redefined places. Sometimes I wish that in invincible
tiger, you could save after every chapter or something, but you can't,
and I'm glad for that, it makes the game a lot harder and more fun.
what you guys don't realize is that if we have the ability to save
anywhere in a game, we're most likely going to use it. it's an impulse
thing. oh no I'm gonna lose! let me save. but if that temptation was
removed by not having the feature at all, we'd enjoy the game more in
the longrun.
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