Exactly. Couldn't have put it better myself.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Constantine" <tcwoo...@shaw.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 05, 2009 4:02 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA



Agreed. I personally like this feature in games. Not being able to save in level 2 but only in level 3, and you have to go eat dinner and you have a power outage and it was really hard to get where you are?

Just my two little cents, though, grin.

----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 05, 2009 4:47 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


See that's why you just don't use it. Nobody's holding a gun to your head and saying you have to save everywhere. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com> To: "Munawar Bijani" <munaw...@gmail.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 05, 2009 3:34 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself


----- Original Message ----- From: "Munawar Bijani" <munaw...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 02, 2009 10:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


Hi,
Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a "save anywhere" feature will be available in the story mode.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun.


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