well I use the saved game feature to save a place when I have done something
ie after a level up, after a full health restore ocationally.
Also after any stat modifying or equipment upgrades to my character.
In the case of some other games, after an objective is completed.
I don't overly save/ restore for the heck of it.
I use the save feature of entombed and gtc as well as sod a lot to save what I
am doing, mostly though I never use more than 1 slot, I use another slot or two
if I have to do something tricky with low health etc.
In the case of david's new game I will save mainly because I won't want to play
all hours or if I have been doing so, so I can resume later.
But I suppose everyone has their view.
Abusing a save is just not good.
At 12:05 p.m. 6/10/2009, you wrote:
>This is, unfortunately, one of those cases where a developer is going to get
>complaints if he does and get complaints if he doesn't add a save game
>feature. If he adds a save game feature that allows someone to save everywhere
>and anywhere people will complain that it makes the game too easy. If he only
>allows a player to save in specific areas like the start of a level people
>will gripe and complain it makes the game too hard or it is too inconvenient.
>If he doesn't add a save feature at all he is going to get complaints about
>that too. No matter what I do as a game developer I can't possably please
>everyone, and nor should I try.
>In the end my only real option is to do what I have done. Let the player make
>up his or her own mind what they want to do with the save game feature. If
>they want to use it fine. If they don't want to use it fine. Only that gamer
>knows how he or she wants to play and enjoy the game.
>>I understand what you mean. I never said that a save feature isn't necessary,
>>I just don't agree with the saving anywhere method. I think not having the
>>ability to save for a while, and the frustration involved is part of the
>>challenge. I see the reasons people have for liking it, I just don't like it
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