That'd be a tall order I'd think, since in one way or another most games are
inspired by several earlier ones- for example, call it what you would,
tekken, soul edge, king of fighters, whatever...they all took the original
idea from Street Fighter.
So you can change the sounds, the themes, the name, but to come up with
something totally new as far as idea goes...very hard.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
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----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, October 05, 2009 2:31 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hey Thomas,
By original, I meant a game not based on a different mainstream game. Your
own creation from scratch, in other words. Although I guess most games
aren't original in that way. hope this makes sense
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 02, 2009 9:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then, create cross platform versions that will
run
on Mac, Linux, and Windows. However, that is much easier said than done
though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels
to the game.
Yohandy wrote:
understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is
released? you had lots of dreams and I'm really hoping they end up
happening
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