Nifty. With any luck by then I'll have become proficient enough on the theremin that I could help with music. Seems like a theremin's eerie sound might fit in well in a game like that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 16, 2009 11:43 AM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?


Hi,
Yes indeed. I've already been drafting some notes for Tomb Hunter II, which will be in Egypt next time round, and it will be a full blown FPS adventure complete with mummies, skeletons, spiders, etc among other things. You might even get to take a crack at the evil god Set.

Bryan Peterson wrote:
Besides, when the time comes to start work on the rest of the Tomb Hunter series they'll be a lot more like the modern FPS games I'm quite sure, so a lot of the features people have requested for MOTA would make more sense in a game like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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