Is there anything specifically about FPS games like Shades of Doom that
confuses you. Any specific reason why you get lost, and anything I can
do as a developer to make it easier for gamers like you to get full
enjoyment out of the game?
I will say this about Shades of Doom though. Shades of Doom is a poor
example of an FPS title, because the levels were intended to be a maze.
In other words they are not logically layed out as a typical building,
and I believe David Greenwood intentially made the levels difficult to
navigate to add extra challenge to the game. Now, when anyone says FPS
they automatically do the, "I can't do that because Shades of Doom is
too hard," even though most levels in sighted FPS games aren't quite
that complex to navigate.
I think what is needed for people who have troubles with FPS games you
need a simple example of an FPS game with a more normal layout. Rooms
that aren't mazes and are more or less like you would find in real life.
That said I personally like the maze factor as it really does add some
additional challenge to the game.
peter Mahach wrote:
I was also born blind and, although I have great hearing and I can
rely a lot on the position of the sound heck, I can feel acoustic
changes and I know if something's in front of me and I do understand
the idea of boards in games like battleship, I just can't get the hang
of fps games though I can get around kind of and eventualy beat the
level, but at many points when I killed the monsters and knocked out
equipment in the process in sod, I end up circling around, eventually
quitting because of frustration.
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