I saw a perfect example of simplicity and addictive game play never dying a few days ago actually. Played a gig at quite a swanky venue here in London, and to our delight we discovered a big retro looking arcade cab loaded with a game called backstage invaders. From what I could tell it was a complete rip-off of the original space invaders, just with music notation falling from the sky and a ton of other muso references thrown in to keep people amused. So simple, but addictive to the point that I've never seen these 3 guys and girl so pre-occupied with something during the hours of frustration us smalltimers endure before each show. These are people who own PSP's and the like, who even had his with him in one case, but chose retro instead. Luckily, the beep boop noises were just about good enough for me to follow along with what was happening, so a vicarious afternoon of backstage invaders was had.
On 11/8/09, dark <d...@xgam.org> wrote: > True Tom, ---- though I've heard a lot of hard line gamers like my brother > and some of my friends complain that now, games are becoming so large, > cinematic and industry driven, they are losing significant amounts of > playability in the process. > > This even goes for my friends who are fps players and fans of series like > Dune or halflife. > > One comment which recently made me laugh on a forum discussing turrican > compared Halo to Turrican with it's weapons exploration elements (despite > being in 3D), ---- to which someone replied "yes, but when you finish > Turrican you want to play it again. you play Halo because of the Hype, then > your glad it's over" lol! > > I'm not completely certain how true these views are, sinse the point when > main stream game developement and I seriously parted company at the start of > the 32 bit era, ----- games were stil a lot less extremely industry driven > than they are currently. > > I do also have several friends (including my brother), who are World of > warcraft players, and while some of what they say about the game > concerning the publisher's payment initiatives is rather horrific, ----- > some other things I here about the frequency of updates to the game with > individual quests, ---- instances as they're known, and multiplayer tactical > situations against large scale bosses do sound like great gaming > experiences. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.