That's not the first time I've heard that before. I recently read an
article somewhere saying pretty much the same thing. It was a reviewer
for some major gaming magazine, and he pretty much said games created
today are not anywhere as good as they use to be years ago.
He also sited the point of over commercialization, too much emphasis on
killer graphics, special effects, great music and sounds, but no story
content and replay value whatever. The basic point of his article was
you really are not getting much of a game for your money any more, and
most games you can rent it once, play it, and return it without wishing
to play that game again. In his opinion most game companies don't really
care if the game is good or not as long as they can put something out
there, sell it quickly, and put something else out equally quickly.
True Tom, ---- though I've heard a lot of hard line gamers like my
brother and some of my friends complain that now, games are becoming
so large, cinematic and industry driven, they are losing significant
amounts of playability in the process.
This even goes for my friends who are fps players and fans of series
like Dune or halflife.
One comment which recently made me laugh on a forum discussing
turrican compared Halo to Turrican with it's weapons exploration
elements (despite being in 3D), ---- to which someone replied "yes,
but when you finish Turrican you want to play it again. you play Halo
because of the Hype, then your glad it's over" lol!
I'm not completely certain how true these views are, sinse the point
when main stream game developement and I seriously parted company at
the start of the 32 bit era, ----- games were stil a lot less
extremely industry driven than they are currently.
I do also have several friends (including my brother), who are World
of warcraft players, and while some of what they say about the
game concerning the publisher's payment initiatives is rather
horrific, ----- some other things I here about the frequency of
updates to the game with individual quests, ---- instances as they're
known, and multiplayer tactical situations against large scale bosses
do sound like great gaming experiences.
Beware the grue!
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