That's one reason I liked the Lunar series of RPG's for Sega and later Play
Station. There were only two but I always liked the storylines and yes, the
music and cutscenes. Regrettably Working Designs, the company that published
the games at least in the US, is no longer around.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 09, 2009 9:54 AM
Subject: Re: [Audyssey] Future of accessible games
Hi Dark,
That's not the first time I've heard that before. I recently read an
article somewhere saying pretty much the same thing. It was a reviewer for
some major gaming magazine, and he pretty much said games created today
are not anywhere as good as they use to be years ago.
He also sited the point of over commercialization, too much emphasis on
killer graphics, special effects, great music and sounds, but no story
content and replay value whatever. The basic point of his article was you
really are not getting much of a game for your money any more, and most
games you can rent it once, play it, and return it without wishing to play
that game again. In his opinion most game companies don't really care if
the game is good or not as long as they can put something out there, sell
it quickly, and put something else out equally quickly.
dark wrote:
True Tom, ---- though I've heard a lot of hard line gamers like my
brother and some of my friends complain that now, games are becoming so
large, cinematic and industry driven, they are losing significant amounts
of playability in the process.
This even goes for my friends who are fps players and fans of series like
Dune or halflife.
One comment which recently made me laugh on a forum discussing turrican
compared Halo to Turrican with it's weapons exploration elements (despite
being in 3D), ---- to which someone replied "yes, but when you finish
Turrican you want to play it again. you play Halo because of the Hype,
then your glad it's over" lol!
I'm not completely certain how true these views are, sinse the point when
main stream game developement and I seriously parted company at the start
of the 32 bit era, ----- games were stil a lot less extremely industry
driven than they are currently.
I do also have several friends (including my brother), who are World of
warcraft players, and while some of what they say about the game
concerning the publisher's payment initiatives is rather horrific, -----
some other things I here about the frequency of updates to the game with
individual quests, ---- instances as they're known, and multiplayer
tactical situations against large scale bosses do sound like great gaming
experiences.
Beware the grue!
Dark.
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