I can think of a couple of  games where the actual game sounds stops
upon pausing.
I think of shades of doom, alien outback, troopanum, pipe2 and hunter
just to mention a few.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 09:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?

Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and 
easy way to stop and silence all sounds just by calling the PauseSounds 
function. My big question was though why they would want me to pause 
sounds when pausing the game. After all when you switch out of the game 
window it pauses the sounds and resumes them when the window has focus 
so they aren't in the way when using a chat program, e-mail, whatever.

Smile.


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