Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API
support. That happened because us non-Jaws users nagged David Greenwood
until he realized not all of his Lonewolf customers are Jaws users, and
we want the same access to the game as Jaws users. If he could use the
JFW API for the game he could use the same for Window Eyes too.
In the end he finally added Window Eyes and Sapi 5 support in version
3.5. However, that might not have happened if there were not enough
non-Jaws users to maret such an upgrade. However, this is clearly a good
case of how the developer uses Jaws, developed the game initially for a
Jaws user base, and finally was asked to include other screen readers as
part of the games speech output.
Cases like this sets a president that we can't assume what access
technology, if any, is present on the target computer. These days it
could be a free and open source solution like NVDA for all we know.
Therefore the game itself should provide all that is necessary for
providing accessibility to itself independant of any specific screen
reader or speech software that may or may not be present.
Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that
wasn't even a game. It was actually one of their Blindsoftware
products, that Day-by-day Professional which offers support for
Window-Eyes. But I still don't think they realize how well Window-Eyes
meshes with games. I remember I forgot to unload WIndow-Eyes, which as
I said I still do out of habbit, and I played a full game of Classic
Pipe and didn't even realize Window-Eyes was still running until I'd
quit Pipe. That was a welcome surprise. So I'm trying to unload
Window-Eyes less when I play most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of
Vender: No pizza. Only Khlav Kalash.
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