The one thing is I've played around with Jamal Masry's SayTools where you can get a program to talk using their screenreaders voice, or sapi if you want to.

Other joke is thought about creating a game using actual jaws scripts, but, for example, to generate a random number, you'd have to make a call to an external DLL or something.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games


I've never actually tried using Window-Eyes with Lone Wolf. I tend to use Sapi. But I am glad the game offers that option in case I ever decided to mix things up a bit for variety. And if I was to start developing games I would try to include options for as many screen readers as I could right from the outset so as not to seem like I was targetting one specific group of users. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games



Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API support. That happened because us non-Jaws users nagged David Greenwood until he realized not all of his Lonewolf customers are Jaws users, and we want the same access to the game as Jaws users. If he could use the JFW API for the game he could use the same for Window Eyes too.

In the end he finally added Window Eyes and Sapi 5 support in version 3.5. However, that might not have happened if there were not enough non-Jaws users to maret such an upgrade. However, this is clearly a good case of how the developer uses Jaws, developed the game initially for a Jaws user base, and finally was asked to include other screen readers as part of the games speech output.

Cases like this sets a president that we can't assume what access technology, if any, is present on the target computer. These days it could be a free and open source solution like NVDA for all we know. Therefore the game itself should provide all that is necessary for providing accessibility to itself independant of any specific screen reader or speech software that may or may not be present.

Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't even a game. It was actually one of their Blindsoftware products, that Day-by-day Professional which offers support for Window-Eyes. But I still don't think they realize how well Window-Eyes meshes with games. I remember I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, and I played a full game of Classic Pipe and didn't even realize Window-Eyes was still running until I'd quit Pipe. That was a welcome surprise. So I'm trying to unload Window-Eyes less when I play most audio games. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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