The one thing is I've played around with Jamal Masry's SayTools where you
can get a program to talk using their screenreaders voice, or sapi if you
want to.
Other joke is thought about creating a game using actual jaws scripts, but,
for example, to generate a random number, you'd have to make a call to an
external DLL or something.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, November 30, 2009 12:44 AM
Subject: Re: [Audyssey] Screen Readers and Games
I've never actually tried using Window-Eyes with Lone Wolf. I tend to use
Sapi. But I am glad the game offers that option in case I ever decided to
mix things up a bit for variety. And if I was to start developing games I
would try to include options for as many screen readers as I could right
from the outset so as not to seem like I was targetting one specific group
of users.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, November 29, 2009 3:32 PM
Subject: Re: [Audyssey] Screen Readers and Games
Hi Bryan,
Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API
support. That happened because us non-Jaws users nagged David Greenwood
until he realized not all of his Lonewolf customers are Jaws users, and
we want the same access to the game as Jaws users. If he could use the
JFW API for the game he could use the same for Window Eyes too.
In the end he finally added Window Eyes and Sapi 5 support in version
3.5. However, that might not have happened if there were not enough
non-Jaws users to maret such an upgrade. However, this is clearly a good
case of how the developer uses Jaws, developed the game initially for a
Jaws user base, and finally was asked to include other screen readers as
part of the games speech output.
Cases like this sets a president that we can't assume what access
technology, if any, is present on the target computer. These days it
could be a free and open source solution like NVDA for all we know.
Therefore the game itself should provide all that is necessary for
providing accessibility to itself independant of any specific screen
reader or speech software that may or may not be present.
Bryan Peterson wrote:
The only company I've seen make allownaces is BSC Games, and that wasn't
even a game. It was actually one of their Blindsoftware products, that
Day-by-day Professional which offers support for Window-Eyes. But I
still don't think they realize how well Window-Eyes meshes with games. I
remember I forgot to unload WIndow-Eyes, which as I said I still do out
of habbit, and I played a full game of Classic Pipe and didn't even
realize Window-Eyes was still running until I'd quit Pipe. That was a
welcome surprise. So I'm trying to unload Window-Eyes less when I play
most audio games.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
---
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