Personally, I feel self-voicing the games is a better solution. Not all
screen readers have a ready to use API like Window-Eyes and Jaws does.
NVDA, for example, doesn't have an API you could just tap into making it
more difficult to insure your game works with that screen reader.
Therefore you would still have to use Sapi or some other method to make
the game accessible to those customers who aren't using Jaws or
Window-Eyes anyway. So why not adopt a solution that works for everyone
from the outset?
Bryan Peterson wrote:
I've never actually tried using Window-Eyes with Lone Wolf. I tend to
use Sapi. But I am glad the game offers that option in case I ever
decided to mix things up a bit for variety. And if I was to start
developing games I would try to include options for as many screen
readers as I could right from the outset so as not to seem like I was
targetting one specific group of users.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.