Really? That's a feature I've come to like in JAWS myself.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 29, 2009 6:27 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Screen Readers and Games

Hi Charles,

Exactly my point. Jaws is extremely customizable, but the options are 
buried in the configuration manager and you have to know what to look 
for and where to find it in the configuration manager.

As a part time user of Jaws I'm not, shall we say a daily Jaws user, so 
it takes me a long time to find settings and configurations I want in 
Jaws.  Part of the problem is the complexity of the configuration 
manager itself, and things aren't where I personally would expect to 
find them. It just isn't a user friendly user interface although I can 
certainly use it if I absolutely need to.

On the other hand when I converted over to Window Eyes I had no problem 
finding things in Window Eyes. As I said before all of the menus are 
pretty self-explanatory and if you set the difficulty level to advanced 
there is a lot of options there that are easy to find, are usually 
self-explanatory, and I just found it easier from the get go. However, I 
think we are drifting off the topic of how screen readers relate to 
games so I'll drift back on topic here.

Thing is Jaws has a lot of features I simply don't like turned on. Such 
as the fact ever since Jaws 10 whenever you are on a web page, such as 
an on line game, you pass over a edit box and Jaws goes boop, boop, 
boop, as it turns off MSAA so you can type data into the field. Then, I 
manually have to turn MSAA back on by moving off the edit box, and 
continue on my way. I can't say how frustrating and annoying that 
feature is, and it clearly didn't have on line games in mind as it slows 
you down quite a lot. So I've had to go into the configuration manager, 
dig around a while, until I found that little feature and turn it off.

Charles Rivard wrote:
> I agree that, while the configuration manager is too complex, it is very 
> customizable.
>
> As for hanging you out to dry, I will not buy MOTA.  Why not??  I already 
> did.  Ha ha.  Dang, it's going to be a great game!  The waiting is tougher

> than good beef jerky!
> ---
> In God we trust!
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 29, 2009 12:20 PM
> Subject: [Audyssey] Screen Readers and Games
>
>
> Hi Dark,
>
> Actually, Jaws has the ability to fully customize what punctuation is
> read, but it is buried very deep in the Jaws configuration manager.
> Unless you are a highly skilled or advanced Jaws user you will never
> find or be able to configure the punctuation exactly the way you want in
> a game or any other application. That's actually one of the screen
> reader's major short comings. The configuration manager has a lot of
> advanced and powerful features, but most of the Jaws users I know or
> have met aren't aware of what features are actually in the configuration
> manager, and a few are a bit intimidated about the amount of options in
> there. You know, "I better not mess with it or I'll break it," type fear
> people have about any piece of complicated software. I think it is too
> complex and overly bloated for your average home user when it comes to
> actually using the configuration manager.
>
> Window Eyes is much more user friendly in that from the Window Eyes
> control panel you have various pulldown menus along the menu bar such as
> File, Screen, Mouse, Keyboard, Global, etc that are easy to find and
> just as easy to configure. When done just save the set file. There is no
> need to dig through a complicated configuration manager just to find a
> certain check box, or a series of check boxes, to do this or that.
>
> Anyway, I'm sure a few Jaws users are about to hang me out to dry for
> knocking their beloved screen reader, but I'm merely calling them as I
> see them. I've found Window Eyes a much easier product to configure for
> interactive fiction games, muds, whatever than Jaws. It seams every time
> I want to specifically configure the punctuation to speak these symbols
> and not these symbols I have to plow through an endless amount of dialog
> boxes and check boxes to get it setup correctly for my needs. That's why
> I find it a more unwieldy and overly complex screen reader for my tastes.
>
> dark wrote:
>   
>> That is probably true Bryan, I've noticed that some people tend to
>> assume every person using a screen reader will automatically use Jaws.
>>
>> I was for instance a trifle irritated when during one of my first
>> experiments with muds, I wrote to the admins of Alterean to get things
>> working, ---- and they sent me a link to some Jaws script files,
>> despite the fact that i'd clearly stated in my E-mail I was using Hal.
>>
>> i must confess, during my one try out with jaws, I wasn't a fan, but
>> given the amount of time I've used Hal that's not surprising, ---- and
>> I'm fairly certain there are people who would say the same thing upon
>> trying Hal after using another screen reader.
>>
>> One option I missed for instance, ---- was Hal's ability to customize
>> what punctuation is read when.
>>
>> i have Hal for instance set to read all punctuation when reviewing via
>> arrow keys, ---- sinse that's what I use when editing, ---- some
>> punctuation when typing so i can remember sentence structure, ---- and
>> none at all when i'm reading using continuous document read, ---- 
>> sinse the last thing I want to here in a text adventure, story, --- or
>> even someone's post or E-mail is constant repeats of period comma or
>> dash.
>>
>> I was a litle bothered that Jaws didn't have these options, sinse I
>> rely on them for a lot of things i do involving text, --- in fact
>> without them I'm not sure if I would be quite as much a fan of text
>> adventures and gamebooks as I am now.
>>
>> As I said this isn't intended as a Jaws bash, or a Hal promo, ---- 
>> merely noting things I've got used to having in hal which I'd miss in
>> another program.
>>
>> Beware the grue!
>>
>> Dark.
>>     
>
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