I would think that, to grab attention, headsets should not be used.  Games 
should be played by people, and speakers should be used so that people 
nearby would be attracted by the sounds of the games.  If blind people are 
within hearing range of the speakers, they will be attracted by the game 
sounds.  Headsets won't do that.
---
In God we trust!
----- Original Message ----- 
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 2:13 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones and
demoing myself for a bit then giving instructions to the person trying the
game, --- -but sinse I was thinking of this as a "hay look, --- -here are
audio games, --- aren't they cool!" I'd rather have something which grabbed
people's attention quickly with not much effort than something which was
long and complex, ---- sort of the audio game version of a big flashy intro
on a graphical game promotion at E3 or a similar computer game show.

That's why the games I initially thought of, ---- a wide enough variety to
show the people there were different genres (afterall, if I get someone
who's not an action fan, ---- it'd be bad if I couldn't show an
alternative), were games which it is comparatively easy to show quickkly.

even smugglers 4, it's just a matter of etelling a person to click on panets
to fly around, then click on fire to shoot at an enemy ship when getting
into a fight, ---- all very stant sinse there are no keys to deal with or
sounds to learn.

Of course, if I was specifically commitioned to demo certain games i would
try m best to demo them, ---- but this is one reason I wanted a specific
booth for audiogames.net, to represent the audio game playing interest in
general, ---- rather than any one games company in particular, ---- to show
people that there are many games which appeal to different tastes and needs,
and that such games are fun, ---- and not overwhlemingly difficulty to play
and understand, ---- especially for people who may be less computer savy!

Beware the grue!

Dark.



----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


> Hi Dark,
> Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even
> Mysteries of the Ancients isn't something you can get the hang of in a
> short one to five minute preview. At least not like with Q9 that is so
> simple you can practically pick it up and play it without the manual.
> Troopenum, Judgment Day, etc are also simple games you could show off that
> don't take much practice or studying to master.
>
> dark wrote:
>> Yes phil! we don't want any ill mannered yankies in our propper English
>> magic school thank you very much! ;D.
>> being serious now, my one slight issue with sarah as a quick exhibition
>> game is how easy it is to pick up and play without reading the manual or
>> looking at any commands.
>>
>> If I can just tell someone "click on a planet to fly there" or "hit
>> anything nasty you here in the right speaker" that is fine, ---- but
>> Sarah has many keys, and many sounds for people to get to grips with at
>> one time.
>>
>> If I got someone who wanted a complex or heavily atmospheric game, ---- I
>> would indeed show them Sarah, --- but that's why it didn't occur to me
>> when I was just randomly off the top of my head thinking of games I could
>> quickly show off to passers by, ---- that's also why I didn't include
>> mota in that list either.
>>
>> That was also in no way intended as an exhaustive list, ---- just some
>> random thoughts on what games I might show people.
>>
>> Bare in mind, Site village is a very crowded affair with literally
>> hundreds of people moving through it. It'd almost be a markit type affair
>> with me sitting on a stall, --- and basically chatting to people as they
>> passed, intermitantly giving them quick goes on a game or two, ---- then
>> (hopefully), telling them to move along because someone else wanted a
>> turn!
>>
>> Btw, on the british voice acting front, ---- if your stil in the business
>> of adding to sarah, --- I've now got an R09 recorder some stage
>> experience, and would be glad to give you a voice or two myself, ----
>> just let me know who you might need.
>>
>> Beware thee grue!
>>
>> Dark.
>
>
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