Well, the idea was based on two thoughts.

Firstly, laptop speakers aren't exactly great either for pumping out sound, ---- and secondly people would want to play the games easily.


I myself find playing sterrio games extremely hard on anything but a set of headphones.

It's possible (if I had some decent speakers), I could pum game previews and demos out through my laptop to attract people, ---- but when it came to having them actually physically play the games, headphones would be a better option.

Also, at sight village, every other stand which employs audio, such as dolphin, and people demonstrating scanners and the like uses headphones too, ---- I don't think I'd be popular if I was pumping audio games out at max volume!

Beware the grue!

Dark.
----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2009 7:54 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


I would think that, to grab attention, headsets should not be used.  Games
should be played by people, and speakers should be used so that people
nearby would be attracted by the sounds of the games.  If blind people are
within hearing range of the speakers, they will be attracted by the game
sounds.  Headsets won't do that.
---
In God we trust!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 2:13 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones and
demoing myself for a bit then giving instructions to the person trying the
game, --- -but sinse I was thinking of this as a "hay look, --- -here are
audio games, --- aren't they cool!" I'd rather have something which grabbed
people's attention quickly with not much effort than something which was
long and complex, ---- sort of the audio game version of a big flashy intro
on a graphical game promotion at E3 or a similar computer game show.

That's why the games I initially thought of, ---- a wide enough variety to
show the people there were different genres (afterall, if I get someone
who's not an action fan, ---- it'd be bad if I couldn't show an
alternative), were games which it is comparatively easy to show quickkly.

even smugglers 4, it's just a matter of etelling a person to click on panets
to fly around, then click on fire to shoot at an enemy ship when getting
into a fight, ---- all very stant sinse there are no keys to deal with or
sounds to learn.

Of course, if I was specifically commitioned to demo certain games i would
try m best to demo them, ---- but this is one reason I wanted a specific
booth for audiogames.net, to represent the audio game playing interest in
general, ---- rather than any one games company in particular, ---- to show people that there are many games which appeal to different tastes and needs, and that such games are fun, ---- and not overwhlemingly difficulty to play
and understand, ---- especially for people who may be less computer savy!

Beware the grue!

Dark.



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even
Mysteries of the Ancients isn't something you can get the hang of in a
short one to five minute preview. At least not like with Q9 that is so
simple you can practically pick it up and play it without the manual.
Troopenum, Judgment Day, etc are also simple games you could show off that
don't take much practice or studying to master.

dark wrote:
Yes phil! we don't want any ill mannered yankies in our propper English
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition
game is how easy it is to pick up and play without reading the manual or
looking at any commands.

If I can just tell someone "click on a planet to fly there" or "hit
anything nasty you here in the right speaker" that is fine, ---- but
Sarah has many keys, and many sounds for people to get to grips with at
one time.

If I got someone who wanted a complex or heavily atmospheric game, ---- I
would indeed show them Sarah, --- but that's why it didn't occur to me
when I was just randomly off the top of my head thinking of games I could
quickly show off to passers by, ---- that's also why I didn't include
mota in that list either.

That was also in no way intended as an exhaustive list, ---- just some
random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally
hundreds of people moving through it. It'd almost be a markit type affair
with me sitting on a stall, --- and basically chatting to people as they
passed, intermitantly giving them quick goes on a game or two, ---- then
(hopefully), telling them to move along because someone else wanted a
turn!

Btw, on the british voice acting front, ---- if your stil in the business
of adding to sarah, --- I've now got an R09 recorder some stage
experience, and would be glad to give you a voice or two myself, ----
just let me know who you might need.

Beware thee grue!

Dark.


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