I do see your point. Although, perhaps we could prepare some audio
trailers of different games to let people here some of the more complex
games being played in action. Just a few short clips of what they could
get into if they were to play this or that game.
It is a miner problem Tom.
I could partially get around it by using two sets of sterrio
headphones and demoing myself for a bit then giving instructions to
the person trying the game, --- -but sinse I was thinking of this as a
"hay look, --- -here are audio games, --- aren't they cool!" I'd
rather have something which grabbed people's attention quickly with
not much effort than something which was long and complex, ---- sort
of the audio game version of a big flashy intro on a graphical game
promotion at E3 or a similar computer game show.
That's why the games I initially thought of, ---- a wide enough
variety to show the people there were different genres (afterall, if I
get someone who's not an action fan, ---- it'd be bad if I couldn't
show an alternative), were games which it is comparatively easy to
even smugglers 4, it's just a matter of etelling a person to click on
panets to fly around, then click on fire to shoot at an enemy ship
when getting into a fight, ---- all very stant sinse there are no keys
to deal with or sounds to learn.
Of course, if I was specifically commitioned to demo certain games i
would try m best to demo them, ---- but this is one reason I wanted a
specific booth for audiogames.net, to represent the audio game playing
interest in general, ---- rather than any one games company in
particular, ---- to show people that there are many games which appeal
to different tastes and needs, and that such games are fun, ---- and
not overwhlemingly difficulty to play and understand, ---- especially
for people who may be less computer savy!
Beware the grue!
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