If you want to retain the classic feel of games like Double Dragon, Megaman,
and Castlevania, you really ought to take the scoring feature out. Only
Megaman kept score, and everything thereafter was based on the satisfaction
of beating the game. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 10, 2009 10:35 PM
To: Gamers Discussion list
Subject: [Audyssey] Arcade Mode was Loading and Saving Games

Hi Liam,
Well, to tell the truth I sort of liked the arcade mode as well. One 
thing I like about Q9 is the fact I keep trying to top my score, and it 
reminds me so much of those classic games of yesterday. However, I'm not 
completely sure such an arcade mode would be right for Mysteries of the 
Ancients.
First, for one thing do to the random nature of the game it would be 
sort of difficult to judge scoring. Your scores would be as completely 
random as the game, and wouldn't have much to do with skill other than 
the fact you beat the game or level. If we were to do something like 
internet score posting it would largely depend on who managed to get the 
right kind of random elements to get the highest score. That is slightly 
unfair because it isn't based on skill, but the luck of the draw. 
Although, some people might like it this way.
Second, and more importantly, adding this feature back into the game 
would be somewhat time consuming. I'd have to go back in and rewrite the 
get item functions, kill enemy functions, and so on to support this 
feature. As I'm well on my way to a 1.0 release I'm not going to really 
turn around and spend x amount of time on this feature right now. 
Although, it is a possability for a later release/upgrade.
Finally, I've got a number of classic games in mind for future projects 
like a Castlevania, Double Dragon, or Megaman clone. Either of those 
would be good to have scoring in. So perhaps not having it in MOTA, but 
in one of those games might be a selling point.

*Smile*




Liam Erven wrote:
> I can understand that.  Would be cool if you hadt he ability for both
> options.  That was one thing I loved about the earlier betas.  You had a
> choice. Were you in a realisticmode where  onc eyou died it was game over,
> or did you want to journey back to the games of yesteryear with multiple
> lives.  That's just my thoughts though
>  
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Thursday, December 10, 2009 6:49 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] loading and saving games option for MOTA betas -
> Re:Saving Games in MOTA
>
> Hi Liam,
> There hasn't been an arcade mode for several betas. It has been gone so
long
> I honestly can't remember which version was the last to  have it. 
> Plus all the discussion over weather it should be a  classic 80's
> side-scroller verses a more 90's type side-scroller decided in favor of a
> more modern side-scroller format rather than an 80's arcade style.
>
> HTH
>
>
> Liam Erven wrote:
>   
>> Could there be some soert of ability in a demo to say.  If you die in 
>> level 2, you can replay it again or something?  I do have to agree 
>> that getting through level 1, and then dying in level 2 and having to
>>     
> restart is harsh.
>   
>> I haven't played a beta in a while, so pardon me.  But is there no 
>> longer an arcade mode?  I really liked that feature a lot in the earlier
>>     
> betas.
>   
>>  
>>   
>>     
>
>
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