Hi Rich and all,
The error message you just posted below is a well known bug in Managed
DirectX itself. It has actually nothing to do with my game, but is a
problem with Microsoft's Managed DirectX API. As they have officially
stopped developing Managed DirectX there is little hope they will fix
this problem. The only way for me to fix that error is to rewrite the
games audio system to use something else like the XNA Framework, FMOD,
SlimDX, or something else. This bug is exactly why BPC Programs has
began using SlimDX instead of Managed DirectX in their new titles like
3D velocity.
As it happens I also have plans to drop Managed DirectX in my future
titles, but am reluctantt to put a lot of work in rewriting the audio
and input cores of the .NET based Genesis Engine. The main reason being
because I've already began converting the engine to C++, I am working on
using new APIs for the next generation of the engine, and really don't
want to put a lot of work into supporting and upgrading the current .NET
engine which will be discontinued after MOTA is released. Although, I
may have to do that anyway as the engine is pretty unstable being
linked to Managed DirectX.
HTH
Richard Sherman wrote:
Hi,
Since this thread appeared, I might have been able to recreate this problem
once just now. On the second level, room 5, the program crashed and kicked me
out. An error reporting box might have come up, but I Just happen to hit enter
at that exact time. So I was immediately dumped back to my desktop. SO I DON'T
KNOW IF ONE APPEARED OR NOT.
However, in the past, when mota crashed, I did however catch what the problem was.
When the error dialog box comes up, jaws comes out of sleep mode and reads the
dialog box. One of the buttons says something like "What does this error report
contain. Pressing space bar on that button makes the following information appear:
Tomb
Error signature
Event : clr20r3 P1 : tomb.exe P2 : 1.0.0.0 P3 : 4b1d615c
P4 : microsoft.directx.directsound P5 : 1.0.2902.0 P6 : 40eeb491
P7 : 246 P8 : 4d P9 : system.argumentexception
This is the same thing I reported a few days ago. I have received this a few
times since beta 9 came out. So, to be sure, I downloaded and installed the
directx file from USA games site. Still getting the problem. However, I noticed
that this problem only seems to occur when messing with the program setting.
those that control the background ambience or music. any changes to these
settings seems to cause a problem. If I get kicked out, and go back in, I have
no problems. Unless I mess with those settings. And it seems to not matter
whether turning the sounds on or off.
Can anyone else recreate this problem?
Thanks in advance.
Rich
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