Hi Thomas,

I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate a full 3d game but it'd take me a lot of time and practise, and would eventually put me off playing the game altogether. However, a 3d game where you sidestep rather than turn; e.g. left arrow to move west, up to move north, right to move east and down to move south, those I find a whole lot easier for some reason. So to me, that would be a nice middleground between a side scroller and a full blown fps. It just gives me so much more freedom as a game designer to build up a world the way I want it, without necessarily making it a pain for some gamers to navigate. If I made such a game I would also make extensive use of up and down movement such as climbing trees, swinging on branches or whatever so that you would indeed be in a true 3d world, just without all the hassle. What do you say?

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS
type games such as Sarah and Shades of Doom. Never really had any issues
or problems with them. However, as I've found out when discussing my own
future plans with people I've got quite a lot of requests not to go full
3d FPS for exactly the same reasons you mentioned below. Many blind
gamers have no sense of direction in those games, find them difficult to
play, and end up getting frustrated with them. So creating these types
of accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games,
and is the way of the future for accessible games. We simply don't have
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these
kinds of games, but can't really find too many audio game developers and
players that shares my more mainstream desire for these kinds of games.
That is probably more to do with the fact I was sighted for many years,
got hooked on those kinds of games before going blind, and most of the
people on the list don't share the same experiences I have. As a result
they don't have the same vision or desire I have to see all out FPS
style games with true 3-dimensional game worlds. By 3d I don't mean just
audio but a game world with an actual 3d layout with the ability to go
north, south, east, west, up, or down as needed. A World with true 3d
objects and so on. We haven't anything like this, but since you have
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick
with the side-scrollers. They are easy to create, many blind gamers find
them easy to play, and you've had success with Q9. I've seen similar
interest with Mysteries of the Ancients. Although, I'd love to create
something other than a side-scroller many gamers constantly tell me how
well they like the game, they would hate it if I  didn't keep the game
as a side-scroller, etc so I've concluded side-scrollers are quite
popular with our customers. It's not a good idea to disappoint them.

Merry Christmas


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