Hi Thomas,

I see what you're saying and I agree for the most part, but my main difference of opinion is that realism is nice though not at any cost. If it makes it very difficult for some gamers to navigate including myself, then that is not achieving the goal that I set for myself when making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 26, 2009 7:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I
give is going to be pretty bias to other opinions and views. That's not
to say I wouldn't enjoy a game like you describe, but by simplifying the
game it feels like a cheat to me and is unrealistic. I guess what is
important to me as a gamer is realism, full 3d movement, and games on
par with mainstream FPS titles. I'm sorry to say if you make it so the
player can only go north, south, east, and west without 360 degrees of
movement that's not going to satisfy me. However, your the developer
here so you do what you feel comfortable with.

Cheers!


Philip Bennefall wrote:
Hi Thomas,

I probably wouldn't say I have no sense of direction but I would
definitely say that it is sparse. I could most likely learn to
navigate a full 3d game but it'd take me a lot of time and practise,
and would eventually put me off playing the game altogether. However,
a 3d game where you sidestep rather than turn; e.g. left arrow to move
west, up to move north, right to move east and down to move south,
those I find a whole lot easier for some reason. So to me, that would
be a nice middleground between a side scroller and a full blown fps.
It just gives me so much more freedom as a game designer to build up a
world the way I want it, without necessarily making it a pain for some
gamers to navigate. If I made such a game I would also make extensive
use of up and down movement such as climbing trees, swinging on
branches or whatever so that you would indeed be in a true 3d world,
just without all the hassle. What do you say?

Kind regards,

Philip Bennefall


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