Like I said you do whatever you personally feel comfortable with. I've
learned long ago not everyone shares the same opinion or interests in
games, and when programming a game a developer should always do what
he/she feels comfortable with. Don't let others decide for you what you
like, and what you want to create.
When it comes to the entire issue of 2d verses 3d that's really a
personal choice. Like I have said I've never had any difficulty playing
3d games, have no problems playing games like Shades of Doom, so it is
impossible for me to relate to those people who have said the game is
too hard, too difficult, and too confusing. Whenever people tell me that
I always feel like asking, "what's so hard about it?"
I have no way of understanding peoples point of view, because those
kinds of games just come naturally to me. So what is quite simple and
easy for me is difficult and confusing for others. So if you have
problems with that type of game it isn't for you. Then you should
create something that will make you happy, and something you can play
without those frustrations. I certainly won't think less of you for it.
Philip Bennefall wrote:
I see what you're saying and I agree for the most part, but my main
difference of opinion is that realism is nice though not at any cost.
If it makes it very difficult for some gamers to navigate including
myself, then that is not achieving the goal that I set for myself when
making a game. To me, 100 % realism is not the main priority, the most
important aspect for me is to make an enjoyable game that is fairly
straightforward to play while still being rich in sound and other
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