Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat <grin>. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and voiceovers you're capable of these days. You could push it as far as you wanted, different playing venues, types of matches, some sort of career mode involving upgrading your gear or training to improve or the like. I have a feeling that no matter how simple a game concept is, people will go mad for it if the online element is in there... or at least... I would.
Scott On 12/26/09, Thomas Ward <thomasward1...@gmail.com> wrote: > Hi Philip, > Like I said you do whatever you personally feel comfortable with. I've > learned long ago not everyone shares the same opinion or interests in > games, and when programming a game a developer should always do what > he/she feels comfortable with. Don't let others decide for you what you > like, and what you want to create. > When it comes to the entire issue of 2d verses 3d that's really a > personal choice. Like I have said I've never had any difficulty playing > 3d games, have no problems playing games like Shades of Doom, so it is > impossible for me to relate to those people who have said the game is > too hard, too difficult, and too confusing. Whenever people tell me that > I always feel like asking, "what's so hard about it?" > I have no way of understanding peoples point of view, because those > kinds of games just come naturally to me. So what is quite simple and > easy for me is difficult and confusing for others. So if you have > problems with that type of game it isn't for you. Then you should > create something that will make you happy, and something you can play > without those frustrations. I certainly won't think less of you for it. > > Smile. > > Philip Bennefall wrote: >> Hi Thomas, >> >> I see what you're saying and I agree for the most part, but my main >> difference of opinion is that realism is nice though not at any cost. >> If it makes it very difficult for some gamers to navigate including >> myself, then that is not achieving the goal that I set for myself when >> making a game. To me, 100 % realism is not the main priority, the most >> important aspect for me is to make an enjoyable game that is fairly >> straightforward to play while still being rich in sound and other >> content. >> >> Kind regards, >> >> Philip Bennefall > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.