Kind of what I was thinking regarding Tank Commander...I mean, your deck gun
on your sub in Loan Wolf has a range of 6100 yards? That whas--when--in the
1940s? And this is a modern tank? Grin
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: Sunday, December 27, 2009 1:20 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Thomas and all.

This is a really interesting topic.  I have noticed over the years of
working with many different people who are blind that the amount of spatial
awareness that they have varies greatly.  As you say, it is possible that
your having had sight helped you to retain this awareness but it is strange,
sometimes people that I work with who were formerly sighted have absolutely
terrible spatial concepts, they can't tell you what a 90 degree angle is,
etc. as one friend of mine says she can get lost in a closet.  It is people
like this who are unfortunately never going to like the complex fps style
games we are talking about, they are going to just walk around in circles
and lose track of where they are and get totally frustrated and give up.  I
am a total myself and have been told by several O and M instructors that I
have unusually good spatial concepts particularly for someone who has never
really seen.  I used to have good light perception when I was a kid, I could
see light and dark and color and track motion but did not have the
resolution to really tell what something was.  I pretty much just ran around
with the sighted kids riding bikes and skateboarding and all the other stuff
they did, so perhaps this has contributed to my spatial awareness, I am not
sure.  In any event, I agree with what you said in another message, I would
definitely like to see even more realism in fps style games where things
like targetting are concerned, games like SOD and tank commander have made
an excellent start and I love them both but there is definitely room for
improvement.  Just as an example, I find the gun ranges on TC to be way too
limited.  The main gun on an Abrams main battle tank has a range of 4 to 5
kilometers if memory serves but you are limited to only 1 kilometer in TC.
Of course, this would mean increasing the size of the sectors which would
not be a bad thing.

Oh well, I've gone on long enough for one email, have a good day everyone.

Game on.

Tom

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.

Cheers!


Yohandy wrote:
> Thomas,
> I actually have this navigation problem as well, and I must say I
> really hate it. There's nothing I'd love more when it comes to gaming 
> than playing a full-out 3d game, but I probably wouldn't do to well on 
> it. they sound so awesome though. this is not only a problem for me 
> with games, but for real mobility as well. I seem to need a lot more 
> training than most blind people and it frustrates me to no end. I 
> actually thought it was a unique problem for me since my blind friends 
> have really good navigational skill, but I guess it isn't.


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