I think the easiest thing for me when it comes to these music games is
the
vocals. If companies like Harminix could add talking menus to the game,
especially for the career mode, that'd be helpful. At least we'd have a
chance of getting through the career mode. Right now I'm stuck somewhere
in
career mode, where no matter what I play this next venue that I need to
go
to simply will not unlock. Think I've unlocked a few, but I haven't even
got all the vehicles yet, the Bus and Jet something of which I thought I
already had. So even if they can't think anything for audio cues for
drums
and guitar/bass, vocals would be fine though honestly I'd prefer
something
where I don't have to use my voice. Also, on vocals, some songs are
pretty
hard, and we don't know how high or low the game would allow us to go. On
expert painkiller, for example, the singer goes very high, not as high as
I
could go certainly. I think what a blind person might do is be like Oh,
crap, I have to sing like that? The answer is no, we don't, but I don't
know how high I could go to get the max stars/score possible. Also,
playing
around on expert bass is certainly fun, not as frustrating as learning
guitar cords. Not in career mode though, since if you fail you'll loose
fans, probably stars to the next advancement, etc.
On Dec 26, 2009, at 11:23 AM, Scott Chesworth wrote:
Another thought that just occurred is that, although some of the
mainstream titles are pretty playable, a fully accessible game in the
music genre would be an amazing timewaster for someone like me, and
perhaps not too tough for the developer. My thinking being that one
of the open source efforts such as frets on fire already has so many
songs mapped out by users, if someone could come up with a way of
putting those cues across in audio to relieve at least partly the need
to memorise songs hit for hit, that'd be sweet. I realise that
people, me included when I dabble from time to time at friend's
places, have had pretty good success with the mainstream titles, but
the ability to have a fully accessible career mode and/or compete
online accessibly would be awesome.
Just food for thought, I haven't thought about it enough to know
whether it'd really be doable.
On 12/26/09, dark <[email protected]> wrote:
An rpg would be lovely, and sinse we only have entombed thus far as a
real
audio rpg 9last crusade was more of a test product than a real game I
thought), there's a huge tdemand for such a game, ---- especially as
you've
said Scot, with Philip's sound production capabilities.
That being said, sinse Philip himself was fairly clear on wanting to
produce
something action orientated, the most i could see him doing would be
an
action rpg like zelda, ---- perhaps even a side scrolling one like
some
of
the later castlevania or recent tomb rader or mega man titles.
multiple wepons, hp and magic points, freely explorable areas,
interesting
story with npcs to interact with, maybe one use magics or elemental
weaknesses, ---- but combat which is essentially fast action
based, ----
hit
it before it hits you, rather than turn based.
If philip's interest is in more action games, I can't really see him
doing
something turn based myself.
This being said, remember that entombed has been in developement sinse
march
of 2007, --- that's almost two years, ---- which is quite some time
for
work on a single game.
i'm perfectly certain it'll pay off especially when the new version is
released (which won't I believe be long), but for a developer to
commit
to
that sort of project is quite something.
Beware the grue!
Dark.
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