Hi Philip, That has been my thought as well. While a part of me would like nothing more than to get started using XAudio2, as it seams like it has some rather nice features, stability is foremost on my mind. DirectSound was started around 1996 and was actively maintained and updated until 2006 giving it a long development and test cycle which means it is now very stable and rock solid. Perhaps it can't compare with XAudio2 in the special features department, but is certainly more stable over all. With XAudio2 it has only been on the scene since 2008, and for a while the DirectX documentation mentioned various bug fixes and updates to XAudio2. It is very much a new technology, and I haven't given it a test drive in any commercial product. So I have no clear idea how it performs compared to DirectSound in the real world.I'm reluctant to adopt a virtually unknown technology this close to a game release without some expert and educated opinions about which API is better for the job currently.
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