thanks
At 11:08 a.m. 24/03/2010, you wrote:
>Hi Shaun,
>Go to http://www.blindadrenaline.com and then go to the blind adrenaline
>card room. Choose the instructions link, then the download link, and it's on
>that page.
>HTH!
>Hayden
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of shaun everiss
>Sent: Tuesday, March 23, 2010 5:06 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] DirectSound or XAudio
>
>can you still get that program?
>where can I get that?
>I may keep that util round.
>At 10:52 a.m. 24/03/2010, you wrote:
>>Hi Shaun,
>>In order to do that you'd probably need a utility like Che had made for the
>>Blind Adrenailne Card Room. I still love it, since it was the key to me
>>playing Rail Racer and MOTA; I simply could not figure out why I could not
>>get DirectX to work! <Grin>
>>Best Regards,
>>Hayden
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of shaun everiss
>>Sent: Tuesday, March 23, 2010 12:53 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] DirectSound or XAudio
>>
>>WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
>>YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
>>OTHER THINGS TO THE LATEST VERSIONS.
>>AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
>>IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU
>HAD
>>THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
>>IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
>>At 01:01 a.m. 24/03/2010, you wrote:
>>>Hi Dark,
>>>Well, thanks to some advice given by Davy Kager I definitely think I'm
>>>going to give XAudio2 a try. He's been doing some experimentation and
>>>development with XAudio2, and from what he said XAudio2 really has
>>>some outstanding features. The one issue that really grabbed my
>>>attention was the way XAudio2 can perform pitch changes verses the way
>>>it is done in DirectSound.
>>>For example, in DirectSound if you try to increase the pitch of a
>>>car's engine sound from an idle up to a very fast speed like a
>>>speeding car, DirectSound will eventually start to distort the sound
>>>of the engine which is not cool. With XAudio2 you can change the pitch
>>>of the engine up 10 octives very rapidly and not get a lick of
>>>distortion. That's pretty impressive, and would resolve an issue I'm
>>>having with Raceway.
>>>Another issue David Greenwood and I were discussing on the developers
>>>list is how 3d audio is rendered on Windows Vista and Windows 7 verses
>>>Windows XP. When you play a game like Shades of Doom on Vista, for
>>>example, instead of a sound coming out of your left ear it gets
>>>positioned at a 45 degree angle off center. This obviously screws up
>>>the audio environment completely, and I think is do to the fact
>>>Windows Vista has a totally different sound mixer than XP, and no
>>>longer renders 3d audio positioning the same way as earlier releases
>>>of Windows at least with DirectSound. Neither of us are sure, but the
>>>solution with this problem may depend on going with XAudio2 instead of
>>>using DirectSound. After all, XAudio2 was specifically designed for
>>>Windows Vista and later in mind, and I'm certain Microsoft would have
>>>noticed this problem and tried to correct it with XAudio2. If so
>>>XAudio2 would be the smart choice since I am running Windows 7 here,
>>>and all of my games that have 3d audio environments using DirectSound
>>>are completely screwed up and aren't rendered properly. Since 3d FPS
>>>games are what Genesis is designed for anything that can correctly
>>>render 3d audio environments on Windows Vista and Windows 7 hands down
>>>is the most sensable choice.
>>>As far as my feelings about installing dependencies goes I agree if a
>>>customer isn't able to install required Windows updates that is tough
>>>luck. However, as the developer of said game it often falls upon me,
>>>through technical support services, to help them perform the updates ,
>>>and I really would prefer not to have to hand hold new computer users
>>>through the installation of DirectX and other Windows components if I
>>>don't have to. Never-the-less as XAudio2 seams to be the better
>>>solution here I consider DirectX updates a necessity to take advantage
>>>of improved audio support. Plus as I've said before for users
>>>switching to Windows 7 XAudio2 could be the difference between a
>>>incorrectly rendered and a correctly rendered 3d audio environment
>>>which makes updating DirectX worth while. So thanks to some technical
>>>discussion on the developers list XAudio2 sounds like a better
>>>solution all around so far.
>>>
>>>Cheers!
>>>
>>>---
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>>
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