can you still get that program?
where can I get that?
I may keep that util round.
At 10:52 a.m. 24/03/2010, you wrote:
>Hi Shaun,
>In order to do that you'd probably need a utility like Che had made for the
>Blind Adrenailne Card Room. I still love it, since it was the key to me
>playing Rail Racer and MOTA; I simply could not figure out why I could not
>get DirectX to work! <Grin>
>Best Regards,
>Hayden
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of shaun everiss
>Sent: Tuesday, March 23, 2010 12:53 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] DirectSound or XAudio
>
>WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
>YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
>OTHER THINGS TO THE LATEST VERSIONS.
>AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
>IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD
>THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
>IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
>At 01:01 a.m. 24/03/2010, you wrote:
>>Hi Dark,
>>Well, thanks to some advice given by Davy Kager I definitely think I'm
>>going to give XAudio2 a try. He's been doing some experimentation and
>>development with XAudio2, and from what he said XAudio2 really has
>>some outstanding features. The one issue that really grabbed my
>>attention was the way XAudio2 can perform pitch changes verses the way
>>it is done in DirectSound.
>>For example, in DirectSound if you try to increase the pitch of a
>>car's engine sound from an idle up to a very fast speed like a
>>speeding car, DirectSound will eventually start to distort the sound
>>of the engine which is not cool. With XAudio2 you can change the pitch
>>of the engine up 10 octives very rapidly and not get a lick of
>>distortion. That's pretty impressive, and would resolve an issue I'm
>>having with Raceway.
>>Another issue David Greenwood and I were discussing on the developers
>>list is how 3d audio is rendered on Windows Vista and Windows 7 verses
>>Windows XP. When you play a game like Shades of Doom on Vista, for
>>example, instead of a sound coming out of your left ear it gets
>>positioned at a 45 degree angle off center. This obviously screws up
>>the audio environment completely, and I think is do to the fact
>>Windows Vista has a totally different sound mixer than XP, and no
>>longer renders 3d audio positioning the same way as earlier releases
>>of Windows at least with DirectSound. Neither of us are sure, but the
>>solution with this problem may depend on going with XAudio2 instead of
>>using DirectSound. After all, XAudio2 was specifically designed for
>>Windows Vista and later in mind, and I'm certain Microsoft would have
>>noticed this problem and tried to correct it with XAudio2. If so
>>XAudio2 would be the smart choice since I am running Windows 7 here,
>>and all of my games that have 3d audio environments using DirectSound
>>are completely screwed up and aren't rendered properly. Since 3d FPS
>>games are what Genesis is designed for anything that can correctly
>>render 3d audio environments on Windows Vista and Windows 7 hands down
>>is the most sensable choice.
>>As far as my feelings about installing dependencies goes I agree if a
>>customer isn't able to install required Windows updates that is tough
>>luck. However, as the developer of said game it often falls upon me,
>>through technical support services, to help them perform the updates ,
>>and I really would prefer not to have to hand hold new computer users
>>through the installation of DirectX and other Windows components if I
>>don't have to. Never-the-less as XAudio2 seams to be the better
>>solution here I consider DirectX updates a necessity to take advantage
>>of improved audio support. Plus as I've said before for users
>>switching to Windows 7 XAudio2 could be the difference between a
>>incorrectly rendered and a correctly rendered 3d audio environment
>>which makes updating DirectX worth while. So thanks to some technical
>>discussion on the developers list XAudio2 sounds like a better
>>solution all around so far.
>>
>>Cheers!
>>
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