Thanks. Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.
On 5/5/10, Willem Venter <dwill...@gmail.com> wrote:
> Hi thomas.
> For me it's the story that matters. The sounds and music can greatly
> improve your gaming experience, but a game needs to capture your mind
> and imagination to be fun. So you can consider me a 21 year old fart
> as well.
> I regularly play text based games and many times I choose them over
> games with very rich environments and 0 story.
> The games that last are those that are the most challenge to your mind
> without becoming silly, not the most spectacular. Many online games I
> used to love fell into this trap.
> So bottom line, people will play what they like, and it turns out
> those things people like the longest are the games that are complex
> because they are simple, like chess and cards.
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