I know.
Not saying your considerations etc. are wrong in any way.
I do appreciate good/decent effort/time consumption/resource implementation,
and this is also another reason why it's good to be able to try out
something like a demo version first to help you decide if you want to
purchase it
We don't even get free water nowadays, and quality is better than quantity,
and while I am only really meant to be involved in minimal amounts of
recreational development, I do also understand development processes to a
certain extent <smile>.
Will just, lastly, also say that most online communities do include people
from all around the world, the same way that, for example, your average
vehicle you would buy to drive/ride is quite a bit more expensive in a third
world country, partly due to target markets etc., and partly due to things
like relative living/maintenance costs.
For example, I bought my initial jaws screen reader package through a friend
in the USA, for around 66% of the price it would have cost this side, and
that's also partly due to the size of the target market this side, and
recently got hold of an talking MP3 player for less than half the price the
same standard/non-talking version would have cost me this side.
This is all somewhat now off-topic - sorry.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 05, 2010 9:40 AM
Subject: Re: [Audyssey] Types of RPG Games
Hi Jacob,
Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.
On 5/5/10, Jacob Kruger <[email protected]> wrote:
I like text based, and for some of my sighted RPG playing friends, maybe
a
couple of static graphic implementations would also be good enough, and
ambient music/sounds should be easy enough as well, but, honestly,
pricing
on that level isn't something would look into at this stage - think
current
exchange rate is around US$1 = ZAR7.60.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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