I agree on the medium of a game being independent to it's quality or lack there of, however I will say music can actually help in terms of immersing the player to begin with, indeed quite often if a game has new music for a different environment or level, I much more feel that I've actually reached a different place and achieved something.

I'm not saying a game "must!" have music, only that it can be an advantage in immersion and exploration, which is really what I play games for.


Take Entombed. I've been asking for a bestiary or some form of monster description for quite a while, but thus far we haven't actually got one. That being said, the fact that different monsters sound! different does actually make you start to think your fighting something different, rather than just a set of generic put together parts and abilities.

I stil would deffinately like a way to get the monsters described generally, but i think without the sound effects I wouldn't find entombed's monsters half as interesting, or actually feel I've got to a new floor or made any progress at all.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 05, 2010 4:00 PM
Subject: Re: [Audyssey] Types of RPG Games


Hi Willem,
Thanks.  Yes, that's how I see things as well. I generally have the
most fun when the game is challenging, has some puzzle or strategy
element to it, and a good story line. Sound effects, music, etc is all
secondary to me. Sure I love having a great audio environment to
Mysteries of the Ancients but it is the storyline I like more. I could
have created it as a text adventure just as well and enjoyed it as
much, but I knew a text adventure probably wouldn't be as apealing as
a fast action side-scroller. So my view of this rpg game is similar. I
am mor interested in exploring the world of Etherea and battling the
goblins, ogres, demons, orcs, drau, and other evil character races
than awesome sound effects and a good music track. Although, as people
want music and sounds I suppose I can add a certain amount of that in
with an on/off switch.

Smile.

On 5/5/10, Willem Venter <dwill...@gmail.com> wrote:
Hi thomas.

For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.

I regularly play text based games and many times I choose them over
games with very rich environments and 0 story.

The games that last are those that are the most challenge to your mind
without becoming silly, not the most spectacular. Many online games I
used to love fell into this trap.

So bottom line, people will play what they like, and it turns out
those things people like the longest are the games that are complex
because they are simple, like chess and cards.

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