I have two thoughts on the financial end.

Firstly, as you said yourself, games like Sryth began free, then went into subscription.

If the game was created in such a way as to be expandable, with downloadable content, then people could pay a constant subscription rather than one lump some payment. Pluss, then people can be assured of new stuff.

I would also point out that 5 dollars a month for a year, in which new content was being produced is far better for everyone concerned, than 35 dollars for a stand alone game which gamers might be finished with in a month or so.

We get a longer game, you get more cash, ---- everybody wins!

of course, expantion isn't the only option. you might for instance sell the game in packs, ---- say $10 per thousand sections, stil, this would have the same effect,of having a progressive game which provides us with more content over time, and provides you with a steadier source of income.

Look at Entombed. 40 usd from everyone for the stand alone game, then another 14 usd for the dungeon creator when it's released, ---- again, we pay more than we would have for a stand alone game, but we get more too, ---- pluss I'll be willing to bet that any other expantions Jason releases using the Entombed's basic engine and system will not be free ---- though we'll be quite willing to pay (or at least I certainly will).

Beware the grue!


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to