Pricing is always going to be a sticky issue for any game and game
developer. For one thing if it takes me three to five years to
complete a game like that I need to be financially supported for
creating that game. If I license music it is up to the customers to
pay the money it takes to properly license it. If I need sounds the
customers have to come up with the money to properly license it. If it
takes me x amount of time to write it I need to get paid for the time
I work on it. Else I could be doing something else that makes real
money instead of writing games for less than minimum wage. It is sadly
cold reality, but if I can write ten small games and make money off of
them then it is financially better than investing all that ttime and
money into one very huge game. I've already learned that lesson from
what I have gone through with Mysteries of the Ancients. However, that
project also produced a game engine which I can use to create more
games of a similar type with similar quality now for less than half
the time it took to create that one game.
On 5/5/10, Jacob Kruger <jac...@mailzone.co.za> wrote:
> I like text based, and for some of my sighted RPG playing friends, maybe a
> couple of static graphic implementations would also be good enough, and
> ambient music/sounds should be easy enough as well, but, honestly, pricing
> on that level isn't something would look into at this stage - think current
> exchange rate is around US$1 = ZAR7.60.
> Stay well
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
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