Hi Damien, Well, there are lots of clues and navigation aids in games like Shades of Doom if you use them. For example, there is the f key to tell you what direction you are facing. If you are standing in a north/south passage heading north if you get into a fight all you have to do to keep yourself oriented is remember what was the last direction you were facing before the fight and turn your character back in that direction. That's one way I use to keep myself oriented in a game and keep from losing track of where to go. Another handy feature in a game like Shades of Doom is the "have I visited here before" command. When you use that it will tell you yes or no if you have visited that spot before. Well, if you start walking and here a "yes" that you have visited that spot before then it is likely you are headed in the wrong direction. Turn around and try the other way. Shades of Doom allows you to set markers so you can use them as memory aids. If you get turned around and run straight into one of your markers and then you must have gotten lost/confused and whent back the way you came. Once again turn around and try another direction. Another feature you can use is audio effects like the windy tunnels and passages. These are a good indicater if there is a left or right turn ahead. They even sound slightly different if it is coming from the north, south, east, or west direction. Get use to listening to these suddle changes in sounds. it can be a big help to you.Especially, if you have the proper sound equipment to take full effect of the virtual 3d environment. As far as finding doors not only can you here them using your EVA you can use the x key to find them when you are in a room. So you shouldn't have any problems locating doors. The x key tells you exactly where they are. Obviously, since I find all of these navigation aids useful i plan to incorperate them into my game engine so that all of my games can equally be as accessible. There should be no need to get confused. Just remember what hot keys will give you the desired information and get use to listening to any background sounds that will give you access to a door, statue, rope, or some other means of finding a room or hidden corridor. If all else fails use the view command to scan the room. That's what it is there for.
HTH On 6/26/10, Damien Pendleton <[email protected]> wrote: > Hi Thomas, > Sounds simple enough. But then how do you know where a room or level's exit > is if all you know is the position you are at? > For example, in Shades of Doom, especially, how do you know exactly where > you are? What you described to me wouldn't be too bad for something like > Treasure Hunt, where the room is more a grid. The only problem I would have > there is going from room to room, actually knowing where I was going or > supposed to be going. But with something like Shades of Doom where you > literally turn around, you could be going in any direction, you could be > moving forwards and sideways at the same time without realising it, etc. > That's where I get hazy. > Regards, > Damien. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
