Hi Damien, Shrug. Like I said that isn't the correct way to do it. Especially, if you want to give a 3d vector to DirectSound. If using DirectSound 8 x handles left/right movement of the sound, z handles the front/back movement of the sound, and y positions it up/down. So since that is how DirectSound handles it doing it any other way would definitely screw up where sounds are positioned in a virtual 3d audio environment. I can't really contribute anything more to the topic as that is just how things are regardless of what people may have told you otherwise.
Smile. On 6/26/10, Damien Pendleton <[email protected]> wrote: > Hi, > That's strange, since I was told that Y handled the forwards and backwards > movement and Z handled the up and down movement. > Regards, > Damien. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
