Hi Charles, Basicly, that is the idea. Easy is sort of a training level where you will get the handy little hints to jump over a fire, spikes, whatever and if you beat the game at that level and move on to a higher difficulty level well the warnings etc go away. You are on your own from that point and better have an idea how to jump the traps without hints. Grin.
On 6/26/10, Charles Rivard <[email protected]> wrote: > Great idea. Thanks in advance for incorporating it. It makes to have the > warnings there while learning the game, which is what I figure the easy > difficulty is for, and then, seeing as you are now experienced enough, as > indicated by your choice of a skill level, you no longer need them. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
