Hi Charles,
Basicly, that is the idea. Easy is sort of a training level where you
will get the handy little hints to jump over a fire, spikes, whatever
and if you beat the game at that level and move on to a higher
difficulty level well the warnings etc go away. You are on your own
from that point and better have an idea how to jump the traps without
hints. Grin.

On 6/26/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Great idea.  Thanks in advance for incorporating it.  It makes to have the
> warnings there while learning the game, which is what I figure the easy
> difficulty is for, and then, seeing as you are now experienced enough, as
> indicated by your choice of a skill level, you no longer need them.

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