Basicly, that is the idea. Easy is sort of a training level where you
will get the handy little hints to jump over a fire, spikes, whatever
and if you beat the game at that level and move on to a higher
difficulty level well the warnings etc go away. You are on your own
from that point and better have an idea how to jump the traps without
On 6/26/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Great idea. Thanks in advance for incorporating it. It makes to have the
> warnings there while learning the game, which is what I figure the easy
> difficulty is for, and then, seeing as you are now experienced enough, as
> indicated by your choice of a skill level, you no longer need them.
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