Even coming froma  developer, I like BGT due to the fact that it takes
concepts that are advanced and can put them in to something that the
mainstream can use.  Unfortunately, if you want to make a game that is any
good you need to learn some of the concepts behind programming. You do not
need to be an expert or a numbers genius, but you need to know what your
doing.  Having any sort of wizard would put the entire concept of
originality in jeopardy.  Imagine having a space invaders wizard. How many
levels, how many enemies, and so forth.  Could you imagine if 30 people then
spit out space invaders clones?  Learning the scripting language will cause
people to make much more interesting games, as I think we've already seen,
and will be seeing in the future.  BGT is a system that will allow us to
move forward and not backwards.  Having templates would only turn everything
around.  
 


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question

I tend to agree with you on that. That's partly why Audio Game Maker was
such a flop...well that and the documentation was out of date and there was
no support for it.
We are the Knights who say...Ni!
----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question


>I must be the one person in the universe who gets annoyed by this.  I 
>had  always hoped that BGt would be there for people to create new and 
>original  game concepts. Not to take a generic template and maybe 
>modify a few lines  and call it a game.  BGT offers an excelent help 
>file which gives plenty  of  information on how to get started.  I do 
>not believe that the world should  be spoon-fed everything.  I have 
>always believed that if you want  something  bad enough, you will find 
>ways to make it happen.
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Josh Kennedy
> Sent: Wednesday, July 14, 2010 8:08 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] bgt question
>
> Hi Phil,
> For those who do not want to learn or dive head on into scripting 
> right away, will you have a way to create certain types of games 
> without any scripting?
>
> Josh Kennedy
> jkenn...@gmail.com
>
>
>
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