Hi,
If it comes natural, that's all well and good. If it doesn't though, they're
in a bit of trouble.
Regards,
Damien.
----- Original Message -----
From: "Liam Erven" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, July 15, 2010 8:44 AM
Subject: Re: [Audyssey] bgt question
I disagree. I think what is even more brilliant for newbies is learning a
language and then understanding how it works.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Damien Pendleton
Sent: Thursday, July 15, 2010 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
Hi Liam,
I don't think that Philip would just make a Space Invaders wizard. I'm
sure
that you could easily enough have a game builder, asking you what type of
game you want to make, and in that situation you could have any game you
want to, maybe a few modifications, and away you go.
Maybe even have a auto development system, where you still declare
variables, but in an interface. Imagine having access to sounds, timers,
networks, etc, putting them in yourself from the interface, seeing the
completed example and finally understanding how it works based on that? I
think something like that would be brilliant for newbies.
Regards,
Damien.
----- Original Message -----
From: "Liam Erven" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, July 15, 2010 2:36 AM
Subject: Re: [Audyssey] bgt question
Even coming froma developer, I like BGT due to the fact that it takes
concepts that are advanced and can put them in to something that the
mainstream can use. Unfortunately, if you want to make a game that is
any
good you need to learn some of the concepts behind programming. You do
not
need to be an expert or a numbers genius, but you need to know what your
doing. Having any sort of wizard would put the entire concept of
originality in jeopardy. Imagine having a space invaders wizard. How
many
levels, how many enemies, and so forth. Could you imagine if 30 people
then
spit out space invaders clones? Learning the scripting language will
cause
people to make much more interesting games, as I think we've already
seen,
and will be seeing in the future. BGT is a system that will allow us to
move forward and not backwards. Having templates would only turn
everything
around.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question
I tend to agree with you on that. That's partly why Audio Game Maker was
such a flop...well that and the documentation was out of date and there
was
no support for it.
We are the Knights who say...Ni!
----- Original Message -----
From: "Liam Erven" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question
I must be the one person in the universe who gets annoyed by this. I
had always hoped that BGt would be there for people to create new and
original game concepts. Not to take a generic template and maybe
modify a few lines and call it a game. BGT offers an excelent help
file which gives plenty of information on how to get started. I do
not believe that the world should be spoon-fed everything. I have
always believed that if you want something bad enough, you will find
ways to make it happen.
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Josh Kennedy
Sent: Wednesday, July 14, 2010 8:08 PM
To: [email protected]
Subject: [Audyssey] bgt question
Hi Phil,
For those who do not want to learn or dive head on into scripting
right away, will you have a way to create certain types of games
without any scripting?
Josh Kennedy
[email protected]
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