I'll probably do some more games like that just to get the feel for it, particularly if my sighted girlfriend expresses interest in partnering with me in this. Another favorite of mine as a kid was Adventure, sort of the ancestor of modern RPG's. Then there was Frogs and Flies, which actually only featured a two-player mode, although you could have single-player if you wanted by simply not using or even unplugging the second controller. That was actually going to be my first Audio Game Maker project, but the bugs, no pun intended, got in the way of that.
We are the Knights who say...Ni!
----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 14, 2010 7:44 PM
Subject: Re: [Audyssey] bgt question


Thing is. You gotta start simple. And so it's a good start.  I have to say
my transission over to bgt was pretty quick. I like having everything in a
very simple and object oriented system.



-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question

Exactly. Right now I'm slowly working on developing an audio adaptation of
the old Atari game Berzerk, admittedly a fairly simple game, but that's in
no way the extent of what I'd like to create. But I imagine I'm months if
not years away from the game I'd really like to make.
We are the Knights who say...Ni!
----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 14, 2010 7:36 PM
Subject: Re: [Audyssey] bgt question


Even coming froma  developer, I like BGT due to the fact that it takes
concepts that are advanced and can put them in to something that the
mainstream can use.  Unfortunately, if you want to make a game that is
any good you need to learn some of the concepts behind programming.
You do not need to be an expert or a numbers genius, but you need to
know what your doing.  Having any sort of wizard would put the entire
concept of originality in jeopardy.  Imagine having a space invaders
wizard. How many levels, how many enemies, and so forth.  Could you
imagine if 30 people then spit out space invaders clones?  Learning
the scripting language will cause people to make much more interesting
games, as I think we've already seen, and will be seeing in the
future.  BGT is a system that will allow us to move forward and not
backwards.  Having templates would only turn everything around.



-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question

I tend to agree with you on that. That's partly why Audio Game Maker
was such a flop...well that and the documentation was out of date and
there was no support for it.
We are the Knights who say...Ni!
----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question


I must be the one person in the universe who gets annoyed by this.  I
had  always hoped that BGt would be there for people to create new and
original  game concepts. Not to take a generic template and maybe
modify a few lines  and call it a game.  BGT offers an excelent help
file which gives plenty  of  information on how to get started.  I do
not believe that the world should  be spoon-fed everything.  I have
always believed that if you want  something  bad enough, you will find
ways to make it happen.


-----Original Message-----
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Josh Kennedy
Sent: Wednesday, July 14, 2010 8:08 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt question

Hi Phil,
For those who do not want to learn or dive head on into scripting
right away, will you have a way to create certain types of games
without any scripting?

Josh Kennedy
jkenn...@gmail.com



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