I was not concious of the object moving at all it was like it snapped left or right or whatever.
usually when I jump traps they rush past.
but it doesn't happen, I jump, then snap middle then left.
At 05:22 a.m. 6/10/2010, you wrote:
Hi Thomas,
I will describe MOTA 14 panning on my vista system.
You enter the room and the rope sound is at 90 percent right.
You take a few steps and it hasn't move, you take a few more than it moves to about 75 percent right, you take a few more steps and it is still at 75 percent right, once you reach the rope it zooms in one step from 75 percent right to 0.
You take one more step right and the rope zooms to 75 percent left.

Phil----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, October 05, 2010 12:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!


Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds aren't panning. Are you saying everything
is static, like in the center, rather than being panned left/right of
you?

On 10/5/10, shaun everiss <sm.ever...@gmail.com> wrote:
good game tom.
enemies are good, but you never know you are in range of an enemy
until its in front of you, its fine to shoot but because the sounds
don't pan swinging at them is a bit hard.

also if you walk and try to say pick up things you need to stop
before you do that.
objects don't pan so its harder to know when to pick things up.
the game still crashes on exit.

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