Yeah, but unfortunately from the sounds of things there's really nothing Tom can do about that without going back to the previous Beta. And if he did that you'd have to say bye bye to cross platform support.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Karl Belanger" <karl.belan...@comcast.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!


The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the sound panning
directly from far right, to center when you are in front of the object, to
far left one step later? One thing I and I suspect many gamers use to deal
with obstacles is the sound position relative to the center, especially for
things like the fire, chasms and spikes. The way it is now, a warning
message becomes essential. Another issue is with the keyboard response. Now, the keyboard has a slight delay after the first step when you hold an arrow
to run. I realize this is due to the keyboard repeat rate but it would be
nice to not have this. One other issue with the keyboard is that it is now
not possible to run through a room without a torch and press enter every few
steps to check for items. When you press enter, you stop running.
Karl

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, October 04, 2010 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 14 Released!

Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of the Ancients beta
14 is now officially uploaded and ready for download. This all new
release is a major upgrade from beta 13 and earlier.

What's New

Beta 14 now uses our cross-platform engine Open G3D which uses a
number of free and open source APIs such as OpenAL 1.1, SFML 1.6,
libsndfile, and others instead of commercial APIs such as Microsoft
DirectX.
There is now an official Windows release and a Linux release for
Debian based Linux operating systems. (May work on other distributions
if all dependencies are met.)
Uses uncompressed *.wav files rather than compressed *.ogg files for
sounds and music.
Fixed a number of bugs related to the new Open G3D engine.
Created custom i386 SFML 1.6 deb packages for Ubuntu and Vinux
distributions.

Downloading the Game

To download Mysteries of the Ancients uninstall any previous releases
of the software and visit our products page
http://www.usagamesinteractive.com/products.php
to download either the Linux or Windows release. For the custom SFML
packages visit
http://www.usagamesinteractive.com/downloads/requirements/libsfml-1.6-i386.t
ar.gz
and read the file guide.txt located in the Mysteries of the Ancients
Docs directory for directions on installing SFML for Linux.

Happy gaming!

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