That would totally rock if more game developers were willing to do
that, but unfortunately the large majority of VI game developers are
all Visual Basic 6 programmers. They'd all have to learn something
more cross-platform compatible such as C++, Python, or maybe Java to
begin thinking of creating non-Windows games.
Anyway, as it happens STFC 2.0 and USA Raceway both will be Linux
compatible as well. I have ports planned for both of them, but right
now I'm trying to get the new engine stable and get MOTA out the door
first. Once that's done I don't see why I can't port STFC and Raceway
over using all the new cross-platform stuff I have created for that
purpose. Of course, Raceway will be tricky because in order to take
advantage of force feedback I might have to use DirectX for the
Windows builds because SFML's joystick support is ok, but no where as
good as DirectX yet.
On 10/5/10, Petr Bláha <hammet...@seznam.cz> wrote:
> I thing that all the developers of accessible games should thing of
> porting their products to linux or mac as well. Cause there is large
> community of blind users who have linux installed and i thing that
> community becomes larger and larger.
> So maybe Phil, David and others should thing of it, i have to say that
> it would be nice to play Shades of doom or time of conflict under the
> linux - smiles.
> By the way - how about STFC Thomas? Do you work on porting it to linux?
> Or you want to finnish work on MOTA first?
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