Hi Petr, That would totally rock if more game developers were willing to do that, but unfortunately the large majority of VI game developers are all Visual Basic 6 programmers. They'd all have to learn something more cross-platform compatible such as C++, Python, or maybe Java to begin thinking of creating non-Windows games. Anyway, as it happens STFC 2.0 and USA Raceway both will be Linux compatible as well. I have ports planned for both of them, but right now I'm trying to get the new engine stable and get MOTA out the door first. Once that's done I don't see why I can't port STFC and Raceway over using all the new cross-platform stuff I have created for that purpose. Of course, Raceway will be tricky because in order to take advantage of force feedback I might have to use DirectX for the Windows builds because SFML's joystick support is ok, but no where as good as DirectX yet.
Cheers! On 10/5/10, Petr Bláha <[email protected]> wrote: > I thing that all the developers of accessible games should thing of > porting their products to linux or mac as well. Cause there is large > community of blind users who have linux installed and i thing that > community becomes larger and larger. > So maybe Phil, David and others should thing of it, i have to say that > it would be nice to play Shades of doom or time of conflict under the > linux - smiles. > By the way - how about STFC Thomas? Do you work on porting it to linux? > Or you want to finnish work on MOTA first? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
