Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of the cross-platform engine I'm developing to hopefully create versions for Mac and Linux as well as Windows. It is easy enough for Windos users to say "let's forget about cross-platform support" but they don't have a personal stake in weather or not the games are cross-platform. As it so happens I personally have a stake in weather or not these games are cross-platform compatible or not. My wife and I are, shall we say, having financial difficulties and need to cut all non-essential expences out of our budget. Well, running a Windows computer is nothing short of expensive. You have your screen reader SMAs for Jaws or Window-Eyes, you have your antivirus updates that may or may not be free, the price of something like Microsoft Visual Studio Pro is extremely expensive, Microsoft Office is also pretty costly, not to mention the cost of purchasing the latest and greatest copy of Windows itself for every computer we happen to own. To make a long story short my wife and I decided we'd both install Linux on our laptops and depend on open source and free software solutions like Open Office, Firefox, the Orca screen reader, whatever as it is far less expensive to maintain and operate than the Windows software, and also is fairly accessible now anyway. Although, we do have one system still running Windows 7 it too mostly has free software on it like open Office, the NVDA screen reader, MinGW C++ compiler, etc besides whatever commercial games etc we still own for Windows. So the point here is since I mainly use Linux, plan to use Linux from here on out for day to day use, it would only make sense to create my games for Linux and then port them to Windows using the free MinGW compiler for Windows that is used to cross-compile Linux software on Windows systems. I can both create and test the game locally on my Linux computer before even producing the Windows port. However, if I absolutely had to go back to Windows and Visual C++ Pro to create games I could, but I just wouldn't be able to play them unless I was using that specific computer. I'd much rather prefer to create them and play them on the same computer i use most of the time. So I'm a bit torn what to do. I understand the complaints and understand some people are really unhappy with the new beta. True part of it is bugs which can be fixed, but some are just cross-platform issues specific to the APIs I'm using. I honestly don't know what to do. This is really a situation of my own personal preference getting in the way of what the majority of my customers want.Which seams to be direct Windows support using DirectX and all the other Windows proprietary software that goes with it.
On 10/5/10, Bryan Peterson <[email protected]> wrote: > Yeah, but unfortunately from the sounds of things there's really nothing Tom > can do about that without going back to the previous Beta. And if he did > that you'd have to say bye bye to cross platform support. > We are the Knights who saaaaay...Ni! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
