The only problem with the approach that Dark talked about in his analogy about a cake recipe with cows vs goats milk is current law - at least in the US and probably elsewhere. Currently if a company has a copyright on any story line, it has to defend it whenever it is breached - no matter what the circumstances. If they do not defend against someone - let's say a blind developer who wants to make an accessible game, they lose the right to defend against another company who takes their material to make big money on.

If you read any information on how you protect your copyright, you will see that the onus is on the holder of the copyright. Now if they give permission for that blind developer to use the material, and someone comes along with a proposal to make a game that has, lets say, captions, they would be hard pressed not to grant the same thing to that company - even though a game with captions might be developed with mainstream gamers in mind and make millions for the second company.

I do think that the only way we can get accessibility built into games is to work with organizations and game companies such as Dark has done and slowly raise their awareness about changes to their games that will make it accessible.

Eleanor Robinson
7-128 Software

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