The only problem with the approach that Dark talked about in his analogy
about a cake recipe with cows vs goats milk is current law - at least in
the US and probably elsewhere. Currently if a company has a copyright
on any story line, it has to defend it whenever it is breached - no
matter what the circumstances. If they do not defend against someone -
let's say a blind developer who wants to make an accessible game, they
lose the right to defend against another company who takes their
material to make big money on.
If you read any information on how you protect your copyright, you will
see that the onus is on the holder of the copyright. Now if they give
permission for that blind developer to use the material, and someone
comes along with a proposal to make a game that has, lets say, captions,
they would be hard pressed not to grant the same thing to that company -
even though a game with captions might be developed with mainstream
gamers in mind and make millions for the second company.
I do think that the only way we can get accessibility built into games
is to work with organizations and game companies such as Dark has done
and slowly raise their awareness about changes to their games that will
make it accessible.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.