Not to rain on your parade Yohandi, but actually I doubt very much they had
blind users in mind.
Music based games naturally attract people who use their ears, therefore an
audio guide is entirely within the grounds of appealing to customer base.
It would be like assuming that the original boppit game was made exclusively
for blind people because it has no visual elements, or because game X works
with a screen reader the developer had Vi customers in mind.
Obviously these sorts of features are only a good thing, sinse they can!
allow access to a game, however the concept of someone playing games without
looking at the screen is so profoundly alien to most people, it'd be very
doubtful indeed if this was in mind, ---- pluss if it was, why not implement
some other useful features, such as spoken menues?
Obviously though when something does work, it's up to Vi gamers to
communicate this to the company and point out that what they've done
accidentally is a hugely good thing, so that they can improve on it later.
I've followed this stratogy with online games like Core exiles for years,
and so long as that conversation can start up, more often than not it's had
some really great results.
Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.