Hi Bryan,
Most of the Sarah game is spoken by humans.
Sarah speaks hundreds of things and the Caretaker is done by Josh.
I got volunteers to be Sarah's Father and Mother, and the Sphinx, and Mrs. Honeyduke, Sir Cadagan and the 7 potion puzzle in the update.


The only voices that are synthesized are the ghosts.
And Peeves.
and Crystal for the f1 help menus.

Phil


----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 05, 2011 10:48 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


We'll have to agree to disagree. I personally can't stand synthetic speach in games unless the characters represented happen to be machines. That's probably why I could never quite get into the Sarah game.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Kai" <kaixi...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 9:06 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality of the game is, in my opinion, hardly dictated by the medium of dictation; someone could make a guess-the-number game with top-of-the tier professional actors and actresses, full ensembles, and the works, and it'll still be a boring guess the number game. conversely, someone could make a game with poorly recorded speech, or speech reliant on espeaks, slightly low-quality sound effects, but if their game is in-depth, full of detail and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality.

Kai

----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 7:44 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi,
Wow...are you serious? Those tend to have the best quality of all systems; plus I find that rate makes a lot less of a difference with human voices.
Trust me; you'll always get better quality games (imho) with recorded
speech.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, January 04, 2011 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and Screen Reader API's

Greetings Valiant.

I tend to dislike pre-recorded speech systems. Although they do deliver the highest naturality, they're also the slowest and least configurable (someone

records the lines, you're stuck with the rate they chose to record at). SAPI

also doesn't fair very well when sped up; speech becomes very choppy and
unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice
were available in SAPI 5 format...

Kai

----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 1:25 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi.
There is a high quality prerecorded voiceover system in the works that may

or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio
game's output. JAWS isn't the only screen reader with the keyboard
problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level
as the game and is intercepting it for it's own use. NVDA has been
specifically constructed so as not to present this problem. Other screen
readers pass on the keystrokes, but introduce delays as the reader
attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the
problem is to use something other than the arrow keys, but then if the
reader is set to echo keypresses, it can be annoying if the screen reader
is trying to speak a key when you have that key held down.

It could be that sometime there will be a good use for a screen reader in
a BGT based application, but for the time being, I think screen reader
support is pointless. Developers should probably either use SAPI, or use
recorded voiceovers.

On 1/3/2011 6:02 PM, Kai wrote:
Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about
200 times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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