Actually, Audioquake was modified under the terms of the General
Public License. Back in the late 90's a Linux company called Loki
Games purchased the rights to various mainstream PC titles like Doom,
Quake, etc and ported them to Linux using SDL and OpenAL. However,
around 2000 or 2001 Loki Games went bankrupt and turned the source
code for the Linux ports over to their parent companies. ID Software
didn't want to officially support Quake for Linux or Doom for Linux so
released them as open source. So as it happens both Doom I and Quake I
are now fully open source free to modify under the GPL.

To get back to my point, if anyone wanted to modify the original Doom
they could. All they'd have to do is troll the internet for the Doom
source, upgrade/modify it, drop in an updated wad file, and we'd have
accessible Doom.


On 2/4/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> It's just inspired by Doom. It's not like Audio Quake where they actually
> more or less had the developer's say-so to modify an existing game.
> We are the Knights who saaaaay...Ni!

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