Hi Jim, Yeah, I've always wondered why some people are under the illusion that some Sapi voices ship with the game. Of course, a person can, if they wish, bundle a setup of Mike, Mary, and Sam with their installs but they can't legally do that for anything else unless they have a distribution right. Technically, I'm not suppose to record voice clips of commercial Sapi voices but I currently do. I'm still debating how to handle that sticky issue. I figure before I release MOTA 1.0 I'll have to remove the voice clips and turn on the Sapi support in G3D instead.
However, it is kind of funny, I don't remember which list it was on, but this gguy ask me how to install the voice for MOTA so he could use it with Jaws. I'm like "what? It is just a bunch of wav files I recorded using Acapela Heather." Apparently he wasn't aware I was only using voice samples of a Sapi voice and believed he had the real thing installed on his system. Anyway, I understand what you are saying about the review keys and that's not quite what I meant. Yes, your review keys are helpful, downright necessary in most games, but that doesn't work in triditional text adventure games whare you must absolutely know the correct spelling of words to type the commands. For instance, let's say you are playing a space adventure. Let's just say Star Trek for example. You have to go to the Klingon homeworld Qo'nos. Now, I already know no Sapi voice will say that word correctly, and the spelling is weird. You need to physically review the screen and have it spell out q o apostrophy n o s. So you can type a command like "ggoto Qo'nos" into the game. Sapi voices alone often fail to work in those games because short of building in a screen reader into the game its pretty hard to look up spellings on the fly. About the best you can do is have a cheat sheet of commands or spellings open in Notepad to lookup words you might not know how to spell. As for the Neospeech voices as I told Philip I think it has something to do with the C++ implamentation of Sapi. Back when I was using C# .Net and Visual Basic .Net for my games I had no such issues with Neospeech Kate or Paul either. However, when I was testing G3D after I added Sapi 5 support those voices didn't work right. I thought it was my own mistake, thought it was a bug in my code, but now that Philip too has this problem with BGT there is something wrong with the Sapi 5 SDK for C++ developers I think. Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
